![]() ![]() Unless of course you want your character walking like Charlie Chaplin. When modeling your character’s feet, be sure to model the feet pointing forward, not sideways. Uncheck the Used Symmetry checkbox and now move the makers. In Mixamo’s auto rigger panel, the symmetry line is not centered, but a bit off to the left. The blaster (MGM Mega-Buster, if we're being technical) on his left arm was smaller than his right hand. Even though the Megaman character I modeled was centered perfectly, he wasn’t 100% symmetrical. Make sure your character's position is set to X - 0, Y - 0, Z - 0 before exporting out to FBX for Mixamo. Be sure the material is set to Projection/UVW Mapping. Open up the material editor and apply the baked texture onto all the channels you baked out. ![]() Now all that is left to do is create a New Default Material.
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